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Cited article:

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Fast multipole methods on a cluster of GPUs for the meshless simulation of turbulence

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Modified interpolation kernels for treating diffusion and remeshing in vortex methods

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Simulation of Three-Dimensional Bluff-Body Flows Using the Vortex Particle and Boundary Element Methods

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A Particle Method and Adaptive Treecode for Vortex Sheet Motion in Three-Dimensional Flow

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Journal of Computational Physics 172 (2) 879 (2001)
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